Hi there, Paul here. It’s been a busy time recently and things have been heating up. I’ve been busy creatively and have more work on the horizon as well.
This is just a quick update regarding, well, updates really. As you know, this blog hasn’t been updated much recently (though I’m currently working to do something with it), I have however been busy beavering away at my professional portfolio site. The site is specifically about my own skills rather than the group as a whole. As such, I shall endeavour to keep both open, and hopefully expand this on as well.
If you want to have a look at my site, it’s over at: paul-blewitt.com. I hope to see you there.
I’ve not done a blog post for a while, as you can tell. Things are going on in my life which tares me away from Habitual Films currently. However, since my love of filmmaking is still strong, I will be returning to the blog at a later date, preferably with more tips, more opinions and a whole load more analysis (possibly with more features to boot, as well as the possibility of a blog cast).
In the mean time, please feel free to shoot me an email if you want a specific topic covered or simply to say “hey dude, when is the next post coming?”.
Unless you’ve been living under a rock for the past 2 years, you’d have noticed a massive boom in the rise of 3D movies and games. There’s a lot of criticism out there about it – It doesn’t really work, it’s a gimmick being pushed down our throats, it’s simply not good enough, etc… Well, I prefer to take a more constructive approach when it comes to film criticism, so here I’m going to list both when it works and how it should be done.
It’s been a while since my last post, but it’s finally back. This week’s youtube saturday is focused squarely on sound in films. This isn’t just limited to film scores, but dialogue, sound effects, atmospheric noise, and tips on how to get these best. But anyway, on with the show!
Once again, we bring a late edition of the weekend specials, and for that I can only apologise. So there you are.
But anyway, I am inspired to post some videos of a more technical nature.
9/11 has become synonymous with being one of the greatest atrocities the world has ever seen. In talking with people I have likened it to being the Pearl Harbour of my generation which is true in many respects. I don’t think I can name one single thing prior to 9/11 that sticks in my mind as much as of this. There certainly are out there such as Oklahoma and Bali bombings but not of something of this magnitude and of this significance. I have a very personal connection to the USA, I have family out in New Jersey across the river from New York. I have visited New York twice and was there one year prior to that fateful day. I’ve seen what those magnificent buildings looked like and feel saddened that I will never see them when I visit next.
I’ve often felt that most of my concepts for films can be expanded. You see, I like to build upon concepts – worlds that are different to our own. Part of the problem is that doing a feature is much more costly and time consuming – from inception to distribution. Overall, it’s not going to do well if you’ve got an underdeveloped concept, a concept with a gaping hole or one whose lore is not explained. Virtually any concept can make it to the big screen, but making sure it does well is key.